Patch 1.3 für Silent Hunter 4 erschienen
Zur U-Boot-Simulation Silent Hunter 4 hat Ubisoft jetzt den nächsten Patch online gestellt. Vorausgegangen war eine groß angelegte Community-Befragung über den Inhalt eines möglichen weiteren Patches. Herausgekommen sind 210 Megabyte im Update 1.3.
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Abgesehen davon, bringt dieser mal wirklich etwas. Ein funktionierendes Radar zum Beispiel. Damit hat Ubi grade so wenigstens die Hardcore Fans ruhiggestellt. In den Foren war die Hölle los, als es erst hies: "Wie Patch? Warum? Naja, mal sehen, erstmal Umfrage machen und dann vielleeeeeeeicht, wenn wir noch ein paar Leute erübrigen können, räumen wir die Bugs aus (welche schon seit mehreren Monaten in den Foren standen).
Trotzdem: Zu spät, zu viele Leute vergrault.
Toller Trend. Egal ob Ubi, Jowood, Codemasters (Hospital Tycoon), usw. Spiel raus, vielleicht ein paar Patches nachlegen und dann auf die Community scheißen.
Seit ich meine XBox 360 habe, vermisse ich ausser die Maus bei Shootern eigentlich überhaupt nix, was PC Spiele angeht.
Ach was sind denn schon 210MB? Is doch gar nix,sind in 3-5 Minuten runtergezogen
....Und das rechtfertigt einen so großen Patch?
Nicht jeder hat ne Monster DSL Leitung...und was ist mit denen die ein Modem haben?
Bis Sylvester runterladen?
Und? Ist doch harmlos. Schon mal die Patchgrösse von Armed Assault gesehen? 600 MB
Habs mal rausgesucht:
GAMEPLAY CHANGES
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.
NEW FEATURES
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range and bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster
BUG FIXES
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
4. Solved a few bugs related to the AI Group commander
5. Various ships have had firing arcs limitations corrected
6. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
7. Some problems with the sound engine have been solved
8. Various user interface enhancements / bugfixes.
9. Parachutes animations run correctly now.
10. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
11. All menus display correctly on widescreen resolutions
12. Periscope zoom has been set to the historical value.
13. Submarine's batteries no longer recharge when no fuel is available.
14. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
15. Clemson class destroyers are no longer crewed by Japanese sailors
16. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker
Was laut Forum noch dazu kommt:
No DRM (disc-check) - Thank you soooo much!