Act of War: Update v1.04

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Act of War: Update v1.04 Entwickler Eugen Systems aktualisiert das Echtzeit-Strategiespiel Act of War: Direct Action mit dem insgesamt zweiten Patch auf Version 1.04. Signifikanteste Neuerung ist die neue, auf zwei Spieler ausgelegte Multiplayer-Karte Alcatraz. Darüber hinaus behebt das Update verschiedene Bugs, etwa einen Absturz beim Laden einer Mehrspieler-Partie, der durch starken Lag ausgelöst wurde.

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    • Kommentare (7)

      Zur Diskussion im Forum
      • Von Nali_WarCow Spiele-Professor/in
        Weiterer Mirror hier bei Extreme Players und außerdem für alle Interessenten die Veränderungen in 1.04 (nur alles, was nach 1.03 verändert wurde.)

        Zitat
        FUNCTIONALITY TWEAKS/ADDED FEATURES

        * New map: Alcatraz, 1v1 map for War Room and Fort Irwin.
        * Game Replay: various user interface improvements
        * Game Replay: contents of structures and transports are now displayed
        * Game Replay: money and energy are now displayed
        * Game Replay: replay save files are smaller
        * Engagement Mode: you can now Quit without Surrendering
        * Chat: nicknames are now in color
        * Chat: "X has joined/left" messages are no longer displayed in the chat
        lobbies
        * Observer mode: chat is now accessible in Observer mode
        * Observer mode: messages are now displayed as players get defeated
        * Gameplay: rotation of structures (press the TAB key before placing to rotate)

        FIXES/CORRECTIONS/OPTIMIZATIONS

        * Various anti-cheat measures that disable all cheats we have seen to date.
        Detected cheaters will be kicked out of the game session with a Loss result.
        * Bug correction: when someone lost without Surrendering, occassionally the
        Observer mode wasn't accessible
        * Bug correction: you are no longer able to see opposing players' beacons
        * Bug correction: under certain circumstances, a mixed selection of SHIELD
        units in Gatling and Missile Launcher mode failed to return fire if attacked
        while having a STOP command
        * Bug correction: destroying a bank no longer causes a crash
        * Bug correction: returning a heavily wounded Mortar Team to the Field Hospital
        no longer causes a crash
        * Bug correction: under certain circumstances, launching two Tactical Weapons
        simultaneosly on the same spot could cause a crash
        * Bug correction: sometimes the connection was lost during a Quick Match
        hook-up
        * Bug correction: under certain circumstances with serious lag in a multiplayer
        game, the lagging player's loading screen would freeze at 100%, forcing a hard
        reset
        * Bug correction: replays were sometimes not synchronized correctly before the
        launch of the game, resulting in blank replay files
        * Bug correction: under certain circumstances with severe lag, it was possible
        to capture a POW several times
        * Bug correction: under certain circumstances, a quick Surrender or Disconnect
        could be recorded as a Win or a Loss in the ladder ranking
        * German localization correction: when you can't build a structure in a certain
        location, the voice over informs you that you *can't* build there.
        * Clarified error message when an incorrect password is entered + added option
        to request password to be sent by e-mail
        * Optimization: several latency/bandwidth optimizations have been made,
        especially improving performance in bigger games
        * Optimization: faster downloading of players' profiles
        * Possible fix for the "38% crash on loading screen" issue (likely caused by a
        memory allocation failure); as we still however haven't been able to reproduce
        this bug internally, we also haven't been able to verify this fix.
      • Von Nali_WarCow Spiele-Professor/in
        Weiterer Mirror hier bei Extreme Players und außerdem für alle Interessenten die Veränderungen in 1.04 (nur alles, was nach 1.03 verändert wurde.)

        Zitat
        FUNCTIONALITY TWEAKS/ADDED FEATURES

        * New map: Alcatraz, 1v1 map for War Room and Fort Irwin.
        * Game Replay: various user interface improvements
        * Game Replay: contents of structures and transports are now displayed
        * Game Replay: money and energy are now displayed
        * Game Replay: replay save files are smaller
        * Engagement Mode: you can now Quit without Surrendering
        * Chat: nicknames are now in color
        * Chat: "X has joined/left" messages are no longer displayed in the chat
        lobbies
        * Observer mode: chat is now accessible in Observer mode
        * Observer mode: messages are now displayed as players get defeated
        * Gameplay: rotation of structures (press the TAB key before placing to rotate)

        FIXES/CORRECTIONS/OPTIMIZATIONS

        * Various anti-cheat measures that disable all cheats we have seen to date.
        Detected cheaters will be kicked out of the game session with a Loss result.
        * Bug correction: when someone lost without Surrendering, occassionally the
        Observer mode wasn't accessible
        * Bug correction: you are no longer able to see opposing players' beacons
        * Bug correction: under certain circumstances, a mixed selection of SHIELD
        units in Gatling and Missile Launcher mode failed to return fire if attacked
        while having a STOP command
        * Bug correction: destroying a bank no longer causes a crash
        * Bug correction: returning a heavily wounded Mortar Team to the Field Hospital
        no longer causes a crash
        * Bug correction: under certain circumstances, launching two Tactical Weapons
        simultaneosly on the same spot could cause a crash
        * Bug correction: sometimes the connection was lost during a Quick Match
        hook-up
        * Bug correction: under certain circumstances with serious lag in a multiplayer
        game, the lagging player's loading screen would freeze at 100%, forcing a hard
        reset
        * Bug correction: replays were sometimes not synchronized correctly before the
        launch of the game, resulting in blank replay files
        * Bug correction: under certain circumstances with severe lag, it was possible
        to capture a POW several times
        * Bug correction: under certain circumstances, a quick Surrender or Disconnect
        could be recorded as a Win or a Loss in the ladder ranking
        * German localization correction: when you can't build a structure in a certain
        location, the voice over informs you that you *can't* build there.
        * Clarified error message when an incorrect password is entered + added option
        to request password to be sent by e-mail
        * Optimization: several latency/bandwidth optimizations have been made,
        especially improving performance in bigger games
        * Optimization: faster downloading of players' profiles
        * Possible fix for the "38% crash on loading screen" issue (likely caused by a
        memory allocation failure); as we still however haven't been able to reproduce
        this bug internally, we also haven't been able to verify this fix.
      • Von Yikrazuul Gelegenheitsspieler/in
        Zitat von Troppy am 14.04.2005 18:48
        Hier noch ein Link

        4Players
        Und die Spielewiese hat auch vieeele Patches, so auch den 1.04 von Act of War...

        OHNE ANMELDUNG UND schnelll... :-] :ugly:
      • Von Troppy Spiele-Novize/Novizin
        Hier noch ein Link

        4Players
      • Von dogday Mitglied
        Zitat von Bensta am 14.04.2005 14:47
        Die Datei die mit dem Link gezogen wird, ist mit 0 Byte ein bisschen klein

        Hat Gamershell da nen falschen Links gesetzt ?
        Hm, hatte über gamershell auch Probleme, hab´s bei k-files gezogen (Registrierung erforderlich)
      • Von Bensta Hobby-Spieler/in
        Die Datei die mit dem Link gezogen wird, ist mit 0 Byte ein bisschen klein

        Hat Gamershell da nen falschen Links gesetzt ?
      Direkt zum Diskussionsende
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