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  • The Witcher 2: Assassins of Kings - Patch-Notes zum Update 2.0 veröffentlicht

    Vor dem Release des Patch 2.0-Downloads für das Fantasy-Rollenspiel The Witcher 2: Assassins of Kings lest ihr euch bei uns die umfangreichen Patch-Notes durch. Das Update steht ab dem morgigen 29. September für PC-Spieler bereit.

    The Witcher 2: Assassins of Kings erhält ab dem morgigen 29. September 2011 den Patch 2.0. Vor dem Download gibt es bei uns die offiziellen Patch-Notes zum Update, das dem Fantasy-Rollenspiel umfangreiche Neuerungen mitbringt. Wir veröffentlichen sie für euch im englischsprachigen Original am Ende dieser Meldung. Neben Gameplay-Tweaks, Bugfixes und Anpassungen spendiert CD Project Red seinem aktuellen PC-Spiel drei neue Spielinhalte: Arena, Dark Mode und ein neues Tutorial.

    Arena schickt euch in einen Kampf gegen immer stärker werdende Gegner. Unabhängig von der Story-Kampagne entwickelt ihr euren Charakter und erkämpft euch einen Platz in der Rangliste. Bei Dark Mode handelt es sich um einen besonders harten Schwierigkeitsgrad für The Witcher 2. Eure Rüstung fällt ein wenig knapper aus, dafür gibt es neue Waffen mit diversen Angriffsboni. Details entnehmt ihr der Meldung zu den The Witcher 2-Patch 2.0-Notes, die jetzt folgen. Mehr zum Rollenspiel findet ihr auf unserer Themenseite zu The Witcher 2.

    Corrections and improvements to combat:

    Numerous improvements have been made in the targeting system.
    Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
    Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent's assault.
    Geralt's attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt's attacks by landing a blow.
    Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
    Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
    The target locking system has been improved. Preference is now given to previously highlighted targets.
    Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
    The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
    Attacks can now be continued even when a key controlling Geralt's movement (e.g. W, S, A, D) is depressed.
    Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
    Geralt can now pivot 180 degrees immediately after completing an attack.
    Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
    A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

    Other corrections and amendments:

    Casting several bombs no longer blocks further inputs.
    An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
    The amount of disk space required for game patching has been reduced.
    The loading of selected Witcher 1 game saves no longer causes the game to crash.
    A greater number of monsters now appear in the cave leading to Loc Muinne.
    Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
    The visual effect accompanying Adrenaline use no longer disappears prematurely.
    Archers now draw their swords more quickly when Geralt approaches.
    Mages no longer automatically cast shield spells when Geralt casts daggers at them.
    The game is now paused when Geralt executes a finishing move in combat.
    The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
    Physics on cast daggers have been improved.
    The site for aiming daggers is now more visible.
    Geralt's animation when he dies while casting the Axii Sign has been corrected.
    An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
    An exploit related to the 'Insane' difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
    Camera positioning/operation has been corrected during the boss fight against the kayran.
    Camera control via gamepads has been improved.
    Assorted adjustments have been made in mutagen statistics.
    The 'Junk' filter in the Inventory has been adjusted to provide for correct item filtering.
    In the Inventory, the dialogue window warning of prohibited actions has been corrected.
    Assorted corrections have been introduced to the mini-map in Chapter 1.
    Audio balance throughout the game has been adjusted.
    Erratic character teleportation in mini-games has been eliminated.
    Assorted adjustments have been made in animations applying to nekkers.
    A minor bug in the "Scent of Incense" quest has been resolved.
    Numerous minor fixes have been introduced in character lip-sync throughout the game.


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  • The Witcher 2: Assassins of Kings
    The Witcher 2: Assassins of Kings
    Publisher
    Namco Bandai
    Developer
    CD Projekt
    Release
    17.05.2011
    Es gibt 8 Kommentare zum Artikel
    Von JCFR
    Mhhmm, ein Haufen anständiger und nützlicher Änderungen, CD Project. Warum nicht gleich so?VOr Allem das dämliche "zu…
    Von cinteX
    dort konnte man aber ebenso mitten in der angriffs animation einfach den reinkommenden angriff blocken.
    Von 5h4d0w
    "Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to…

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    • Es gibt 8 Kommentare zum Artikel

      • Von JCFR Erfahrener Benutzer
        Mhhmm, ein Haufen anständiger und nützlicher Änderungen, CD Project.
        Warum nicht gleich so?
        VOr Allem das dämliche "zu Boden gehen" und die "Angriffsunterbrechung" waren irrsinnig nervig. Jetzt lohnt's sich, das ganze noch mal auf 'nem höheren Schwierigeitslevel anzupacken 
      • Von cinteX Erfahrener Benutzer
        Zitat von 5h4d0w
        war bei batman: arkham asylum zwar oft nervig, wenn man in einer combo plötzlich eine ins kreuz bekommt, aber da ist halt schlicht ausweichen und aufpassen angesagt.


        dort konnte man aber ebenso mitten in der angriffs animation einfach den reinkommenden angriff blocken.
      • Von 5h4d0w Erfahrener Benutzer
        "Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action."

        OH JA!!! darauf hab ich gewartet!!!

        dingen wie "Geralt's attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot…
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847205
The Witcher 2: Assassins of Kings
The Witcher 2: Assassins of Kings - Patch-Notes zum Update 2.0 veröffentlicht
Vor dem Release des Patch 2.0-Downloads für das Fantasy-Rollenspiel The Witcher 2: Assassins of Kings lest ihr euch bei uns die umfangreichen Patch-Notes durch. Das Update steht ab dem morgigen 29. September für PC-Spieler bereit.
http://www.pcgames.de/The-Witcher-2-Assassins-of-Kings-Spiel-38487/News/The-Witcher-2-Assassins-of-Kings-Patch-Notes-zum-Update-20-veroeffentlicht-847205/
28.09.2011
http://www.pcgames.de/screenshots/medium/2011/05/the_witcher_2_test_045.jpg
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