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  • Skyrim: Patch-Notes für Version 1.4 erschienen - Creation Kit fast fertig

    Neues zu Patch 1.4 und dem Creation Kit für Skyrim. Bethesda hat Details zu beiden Features veröffentlicht, zu Patch 1.4 sogar das vorläufige Changelog, also die Liste aller Änderungen. PC Games listet alle Details für euch auf.

    Bethesda hat sich zum Skyrim Patch 1.4 und dem versprochenen Creation Kit geäußert. Letzteres sei, genauso wie der Steam Workshop, so gut wie fertig. Man arbeite derzeit zusammen mit Valve und zahlreichen Moddern an finalen Tests. Der Release des Creation Kit ist für Ende Januar geplant. "Skyrim-Modding ist eines der besten Features des Spiels und wir haben die besten Modder am Start. Es war großartige Arbeit für uns und wir sind schon sehr gespannt darauf, sie bald zu präsentieren", so Bethesda in einem Blog-Eintrag.

    Patch 1.4 für Skyrim werde gerade auf allen drei Plattformen getestet, so Bethesda. Das Update werde Fixes für zahlreiche Bugs beinhalten. Man hofft, dass das das Update in der kommenden Woche finalisiert werden und an die Konsolen-Hersteller ausgeliefert werden kann. Für PC wolle man es umgehend veröffentlichen. Derzeit plant man, die Patches als Beta-Versionen über Steam zu veröffentlichen. Nähere Details dazu will Bethesda bald bekannt geben.

    NEW FEATURES
    - Skyrim launcher support for Steam Workshop (PC)

    BUG FIXES
    - General optimizations for memory and performance
    - Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
    - Improved compiler optimization settings (PC)
    - Long term play optimizations for memory and performance (PS3)
    - Memory optimizations related to scripting
    - Fixed crashes related to pathing and AI
    - Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
    - Fixed rare crash with loading saved games
    - Fixed issue with accented characters not displaying properly at the end of a line
    - Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
    - Fixed issue where dragon priest masks would not render correctly
    - Fixed issue where quests would incorrectly progress after reloading a save
    - Fixed issues with placing and removing books from bookshelves in the player's home
    - Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
    - Fixed issue where the player house in Windhelm would not clean up properly
    - Fixed crash related to giant attacks and absorb spells
    - Fixed issue with ash piles not cleaning up properly
    - Fixed occasional issue where overwriting an existing save would fail
    - Fixed memory crash with container menu
    - Fixed infinite loop with bookshelves
    - Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
    - Fixed issue where transforming back to human from werewolf would occasionally not fail
    - Bows and daggers will display properly when placed on weapon racks

    QUEST FIXES
    - The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
    - In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
    - Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
    - Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
    - Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
    - In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
    - In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
    - Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
    - In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
    - "The White Phial" will now start properly if player already has a briar heart in their inventory
    - Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
    - Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
    - In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
    - In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
    - "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
    - Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
    - "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
    - Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
    - In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
    - Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
    - Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
    - "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
    - Fixed rare issue where "Dampened Spirits" would not start properly
    - Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
    - Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
    - Fixed numerous issues with "Blood on the Ice" not triggering properly
    - In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
    - In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
    - Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
    - Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

    Weitere Informationen zum Rollenspiel erhaltet ihr auf unserer The Elder Scrolls 5: Skyrim-Themenseite.

    26:45
    Skyrim: Die ersten 26 Minuten aus der PC-Version
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    The Elder Scrolls 5: Skyrim
  • The Elder Scrolls 5: Skyrim
    The Elder Scrolls 5: Skyrim
    Publisher
    Bethesda Softworks
    Developer
    Bethesda Softworks
    Release
    11.11.2011
    Es gibt 16 Kommentare zum Artikel
    Von stawacz
    ähm ich hab seit patch 1.1 keinen weiteren raufgespielt,,,warum auch?bei mir zumindest is es in 100 std nicht ein…
    Von klamo
    Man könnte Dir vielleicht zustimmen, wenn es wirklich um einzelne Fehler geht und nicht um Massen. Und das auch ganz…
    Von klamo
    Also - ich finde es schon spielrelevant, wenn auf dem Bilschirm *F* steht fürs Hinzufügen zu den Favoriten, aber bei…

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864664
The Elder Scrolls 5: Skyrim
Skyrim: Patch-Notes für Version 1.4 erschienen - Creation Kit fast fertig
Neues zu Patch 1.4 und dem Creation Kit für Skyrim. Bethesda hat Details zu beiden Features veröffentlicht, zu Patch 1.4 sogar das vorläufige Changelog, also die Liste aller Änderungen. PC Games listet alle Details für euch auf.
http://www.pcgames.de/The-Elder-Scrolls-5-Skyrim-Spiel-37439/News/Skyrim-Patch-Notes-fuer-Version-14-erschienen-Creation-Kit-fast-fertig-864664/
20.01.2012
http://www.pcgames.de/screenshots/medium/2011/10/The_Elder_Scrolls_Skyrim_06.jpg
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