Star Citizen: exclusive video interview with Chris Roberts
While we were visiting the German Star Citizen studio Foundry 42, Chris Roberts spent some time to talk with us about many details of his ambitious space sim. If you want to know his personal thoughts about the overall project's size, why ship- and concept-sales are still necessary and many other aspects of developing such a big "beast" like Star Citizen, you'll enjoy the video.
"Star Citizen is a pretty demanding beast", that's how Chris Roberts describes his ambitious space game. And yes, he is right about that. There are more than 320 employees working on the biggest crowdfunding project for a PC game we've seen so far. We were lucky to meet Chris Roberts himself during our exclusive studio-visit at Foundry 42 in Frankfurt am Main in Germany. We've seen a lot of progress for the procedurally generated planets and the ecosystem-mechanics within the Crytek-tools to create handmade points of interest on the surfaces for example. But we've also played a new build ourselves, including a flight from space to orbit, right into the atmosphere and down to the ground of a landing-platform. On top, we had the chance to talk with Chris Roberts about many other aspects of Star Citizen and its development-process in our video-interview.