Söldner: Patch #2 in Kürze
Wie ein Mitarbeiter von Wings Simulation im offiziellen Forum bekannt gegeben hat, wird der zweite Patch für Söldner: Secret Wars derzeit ausgiebig von der Qualitätssicherung getestet und soll bald erscheinen. Nach Erscheinen des zweiten Updates will Wings ein Community- / Update-Center starten, in dem Fans sich über den aktuellen Entwicklungsstand künftiger Patches und Erweiterungen informieren können.
Im Forum ist außerdem bereits eine vorläufige Änderungsliste verfügbar:
Soldier: Parachutes wont open automatically any longer
Soldier: Fixed a "No Head" bug (IR active when entering a vehicle)
Soldier: Fix for Multiple death on spawn (result of hammering the "play" button during lag)
Soldier: Head bobbing implemented in 1st person view mode
Commander: Commander cant assign himself targets any longer
Commander: Added Transparency mode for commander mode
Commander: Fixed camera problem in Commander Mode
Commander: Waypoints set by your commander will now be shown in the radar too
Commander: Split Team funds now works again
Commander: Commander will now see all assigned tasks
Commander: All Commander Tasks will be removed at the end of a round and/or a map restart
Commander: Fixed a crash which occurred when two team members received the same attack target by the commander
Commander: Fixed "frozen-soldier bug": when leaving commander mode after commander kit was used
Commander: Vehicle controls are disabled when in commander mode
Vehicle: No more "Crazy heartbeat" after leaving a Vehicle
Vehicle: Vehicles no longer bouncing/jumping on spawn or entering
Vehicle: Fixed the infamous wormhole bug (player get warped through map when leaving a vehicle in rare occasions)
Vehicle: No more third person scope when a teammate is entering a vehicle while the driver is using the scope.
Vehicle: Brake fix, due to the physic changes in the last patch the brake-settings got to weak. They are back to full power again. (send us feedback)
Vehicle: Fixed a CTD which occurred when a "hooked" vehicle got shot of the hook and the Pilot of the Helicopter pressed "h" at the same time
Vehicle: Vehicle Controls work properly now while the player map is open
Vehicle: Fixed a bug where it was possible to enter a Vehicle while inside the 2nd level of a building
Player Map: The player map now also works in Flyers
Player Map: The player map now starts in transparency mode by default
Player Map: Added option to display player nametags in the player map. Press "," on the Num Pad to change between the options
Game Mode: Flag posts in Conquest mode are much more solid now
Game Mode: All Game Modes now have a default time limit setting. Example: Conquest 45 Minutes. This can be adjusted by the server admin
Weapon: Grenades shots from the Milkor will now have proper Collision detection


Damit zeigst du nur, das du anscheinend nicht in der lage bist sachlich zu diskutieren!!!!
Und ausserdem, wenn ich ein Spiel kaufe, kaufe ich es nicht weil irgendein Hype darum gemacht wurde, sondern weil ICH es haben will...
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