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  • Rollercoaster Tycoon World: ​Umfassendes Update verbessert Grafik, Performance und mehr

    Rollercoaster Tycoon World steht ein weiteres Early-Access-Update mit diversen Verbesserungen bereit. Quelle: Atari

    Für Rollercoaster Tycoon World steht ein weiteres Early-Access-Update zum Download bereit. Dieses überarbeitet Grafik, Performance und künstliche Intelligenz sowie weitere Aspekte der Freizeitparksimulation von Atari. Während der Großteil des Updates umfassende Optimierungen ausmacht, werden auch neue Inhalte hinzugefügt. Rollercoaster Tycoon World ist seit dem 30. März 2016 erhältlich.

    Rollercoaster Tycoon World hat technisch und inhaltlich noch einen weiten Weg vor sich. Entwickler Atari veröffentlichte nun ein neues Update und bringt nicht nur zahlreiche Neuerungen, sondern auch allerlei Optimierungen für die seit dem 30. März 2016 erhältliche und qualitativ stark kritisierte Freizeitparksimulation. Die Entwickler fokussieren sich mit dem nun veröffentlichten Update unter anderem auf die Grafik und die Performance des Spiels, bei den meisten Spielern sollte Rollercoaster Tycoon World nun also flüssiger laufen.

    Auch die künstliche Intelligenz der Parkbesucher ("Peeps") sowie das Wegsystem wurde abermals, wie schon mit dem vorangegangenen Update, optimiert. Zudem dürfen sich Fans über eine neue Sci-Fi-Attraktion freuen: eine futuristische Achterbahn, die durchaus einen Blickfang darstellt (siehe Teaser-Bild dieser Meldung). Einen Überblick über sämtliche der im Update enthaltenen Änderungen seht ihr im nachstehenden Changelog. Mehr über Rollercoaster Tycoon World findet ihr auf unserer verlinkten Themenseite.

    NEW FEATURES AND CONTENT

    • CONTENT: New Sci-Fi Centerpiece added to scenery Centerpieces. This new scenery item is a giant moon rock floating in space, with room to run your coasters through it!
    • GRAPHICS: New Terrain Shaders to improve terrain quality! Check out the new terrain shaders in our Forest and other maps! Different textures blend better and the terrain looks smoother when zooming in and out.
    • GRAPHICS: Screen Space Reflections Added to All Objects in Game! This vastly improves the look and feel of all the objects in the game. Everything has a reflection of its environment now and looks more realistic and tangible.
    • GRAPHICS: Depth-of-Field Effect Added to Park Cam. We added a new Depth-of-Field Effect to the park cam. Now things further away will look blurrier than those close up, giving you a better sense of depth. It is Disabled by default BUT You can ENABLE this feature at any time by going into Options > Graphics > Disable Depth of Field. The choice is yours!

    IMPROVEMENTS

    • GRAPHICS: All Sci-Fi Coaster Loading Stations have new textures
    • GRAPHICS: Improved the seats of all coaster cars to better fit peeps
    • GRPAHICS: Improved Depth-of-Field and Field of View effects when in Ride/Coaster cam
    • PATHS: Path nodes are deleted when a path is cleared
    • PATHS: Paths now have more realistic incline slopes
    • PEEPS: AI IMPROVEMNTS LIST BY SYSTEM
      • Food, Drinks, & Souvenirs
        • Peeps now have a higher chance to address their nausea, bathroom, hunger, or thirst when these stats are high.
        • Peeps should no longer buy drinks, hoping to soothe their hunger. We have informed them that food will be much more effective for this purpose.
        • Peeps will no longer randomize between the top five food / drink / souvenir stands, instead giving higher priority to those they like more. As a consequence, peeps should generally be happier when buying food, drinks, and souvenirs.
      • Injury
        • Injured peeps should once again engage in their proper behaviors of sitting on benches to be addressed by Medics, or (in rare cases) leaving the park.
      • Nausea and Bathroom
        • Peeps' minimum possible Nausea Tolerance is now 1 - no Peeps will have a 0 nausea tolerance.
        • Peeps' Nausea Tolerance will be increased if they like riding more intense rides.
        • Peeps should now more reliably choose a nearby bathroom if they need to either vomit or pee.
        • Peeps should now think the thought "The paths here are disgusting" an appropriate amount.
        • Peeps will no longer select a random bathroom.
        • Peeps with moderately high nausea will now prefer to sit on benches to reduce it.
        • Peeps with very high nausea will now prefer to sit on benches to reduce it, if a bathroom is far away. Some of them might try to hold it, though...
      • Rides
        • Fixed an issue that was preventing rides from increasing riders' Energy and decreasing riders' Boredom
        • Peeps should now more reliably ride low intensity rides. As a consequence, peeps should now distribute themselves among your park attractions more evenly.
      • Trash
        • Peeps should now properly throw their trash out in trashcans. Trashcans have a capacity- peeps will not throw trash into full trashcans. Peeps will throw trash on the path only if they're unable to find a nearby trashcan.
    • PEEPS: Improved Emotes and Peep Thoughts to be more descriptive and trigger more often
    • PEEPS: Improved Transition of Janitor animation from Cleaning and Walking
    • PEEPS: Peeps now have an "ill" animation when their nausea, bathroom, thirst, or hunger get too high for too long
    • PERFORMANCE: Improved Performance when using the path tool
    • PERFORMANCE: Screen Space Reflections now disabled when zoomed out for performance
    • UGC: UGC content manager now displays many more items and has a new table layout allowing easier management of UGC for players
    • UI/UX: General notification improvements to better inform player of what is going on in their park
    • UI/UX: Improved cameras while in coaster editing tool
    • UI/UX: Terrain brush size tweaked

    BUG FIXES

    • BUILDINGS: The gap appears between the base of park services building and its supports after elevating it.
    • BUILDINGS: The sci-fi recycling bin is missing material when full
    • COASTERS: Ride cam does not follow the flying coaster car's animation
    • COASTERS: Crash when using the Coaster Builder when deleting and adding a segment in a specific order
    • COASTERS: The grid size during the Coaster Builder is not displaying the proper size
    • COASTERS: The intensity level of some of the premade coasters is incorrect
    • GRAPHICS: Janitor Peeps and Brooms LODs are not consistent
    • GRPAHICS: Some of the "flower beds" have LOD issues with respect to camera position
    • PATHS: Path connection snaps to the grid when grid is turned off
    • PEEPS: Fixed a Peep AI crash in the Campaign mode
    • PEEPS: Injured peeps aren't always playing their injured animation
    • PEEPS: Peep Boredom isn't decreasing properly when riding rides
    • PEEPS: Peep Happiness always decreases after making a purchase.
    • PEEPS: Peep thought on broken coaster "Drat! [RideName] has stopped!" does not trigger.
    • PEEPS: Peep thoughts not generating for Clean/Dirty paths.
    • PEEPS: Peeps are peeing on the path far too much
    • PEEPS: Peeps have the jiggles when they sit in the Wild Tycoon Wings
    • PEEPS: Peeps score all stands/stores when scoring for food AND drink
    • PEEPS: Scenery messiness is not updated in context
    • PEEPS: The peep clips with the asset 'Galactic Plaza'.
    • SCENARIOS: All scenario boot with unrealistic Finances numbers and months
    • UI/UX: Debug text is displayed in the name of the third specialty track piece for the "Spinning Coaster"
    • UI/UX: Font size is inconsistent in the info window of "Circus" ride
    • UI/UX: Key to delete a node is not mentioned in the fourth objective of the 'The basics of building a new Coaster' tutorial
    • UI/UX: Name of all pre-made coaster in Basic Ride Options tab
    • UI/UX: Starting a new game starts at the fastest speed but UI shows that it is normal speed
    • UI/UX: The theme icon on the Sci-Fi Trash can is represented with the Adventure theme symbol.
    • UI/UX: The theme icon the sci-fi trash can is represented with the adventure theme symbol
    • UI/UX: When viewing the description for the arch art asset for Exit Signs these display Adventure Theme

    Quelle: Atari

    26:54
    RollerCoaster Tycoon World: Early-Access im Angespielt-Video
    Spielecover zu Rollercoaster Tycoon World
    Rollercoaster Tycoon World
  • Rollercoaster Tycoon World
    Rollercoaster Tycoon World
    Publisher
    Atari
    Developer
    Pipeworks Software
    Release
    16.11.2016

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1196061
Rollercoaster Tycoon World
Rollercoaster Tycoon World: ​Umfassendes Update verbessert Grafik, Performance und mehr
Für Rollercoaster Tycoon World steht ein weiteres Early-Access-Update zum Download bereit. Dieses überarbeitet Grafik, Performance und künstliche Intelligenz sowie weitere Aspekte der Freizeitparksimulation von Atari. Während der Großteil des Updates umfassende Optimierungen ausmacht, werden auch neue Inhalte hinzugefügt. Rollercoaster Tycoon World ist seit dem 30. März 2016 erhältlich.
http://www.pcgames.de/Rollercoaster-Tycoon-World-Spiel-55349/News/Update-verbessert-Grafik-Performance-und-mehr-1196061/
21.05.2016
http://www.pcgames.de/screenshots/medium/2016/05/rollercoaster-tycoon-world-pc-games_b2teaser_169.jpg
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