Jagged Alliance: Back in Action - Day-1-Patch behebt einige Bugs
Jagged Alliance: Back in Action hat in der PC Games-Wertung nur 66% erreicht.
Jagged Alliance: Back in Action steht seit gestern in den Läden. Vor dem Release konnten aber anscheinend nicht alle Fehler des Spiels beseitigt werden, denn schon jetzt veröffentlicht Kalypso Games einen Patch. Dieser soll nachträglich noch einige Bugs beheben und das Spiel an einigen Stellen benutzerfreundlicher gestalten. So wird die Kamerabewegung fließender, die KI soll besser reagieren und das Interface wird leichter zu handhaben.
Den genauen Changelog findet ihr unterhalb dieser Meldung. Der Patch wird automatisch heruntergeladen und wird sich selbst installieren, wenn das Spiel das nächste Mal gestartet wird. Jagged Alliance: Back in Action ist ein zeitgemäßes Remake des erfolgreichen Klassikers Jagged Alliance 2. Weitere Informationen zu Jagged Alliance: Back in Action und einen Test zum Spiel findet ihr auf unserer Themenseite.
Combat
- Fixed AI not being able to target player that was prone within a certain range
Camera / Visuals
- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance
General
- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally
Save & Load
- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading
Worldmap
- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat
UI
- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor
Combat / Plan & Go
- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it's more consistent throughout different weapon types
AI
- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.
- Schlagwörter:
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- , kalypso
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