Fähigkeiten der Rassen
Produzent Fabrice Cambounet erläutert in einer ausführlichen Abhandlung die individuellen Fähigkeiten der sechs Fraktionen in Heroes of Might & Magic 5. Diese Besonderheiten sollen die Eigenschaften der Rassen im Spielstil abbilden. Cambounets Ausführungen liegen nur in englischer Sprache vor:
"In Heroes of Might and Magic V, each race has a unique ability: heroes of each race have a specific "prevailing" class-related skill which defines the orientation of their RPG development. Also, in each race's town there are special structures supporting this racial ability and corresponding the heroes' skills. These structures can only be used by heroes of the same race.
Sometimes racial ability may coincide with class skill (Sylvan, Academy, Inferno, Necropolis), in other cases both of them will be used at the same time (Haven, Dungeon).
We created these abilities to reflect the specificities of each faction in the way it's being played.
Haven
Counterstrike
This skill can be upgraded. Depending on its level, the creatures under the hero's control will deal more damages on retaliation strikes. This reflects the fact that Haven troops and heroes belong to a faction that is well organized and structured in combat, and also might-oriented.
Training
Humans can train low-tier creatures to become high-tier ones (Peasants to Archers, Archers to Squires, Squires to Clerics, Clerics to Cavaliers). Training can be performed only in Haven towns where Training Grounds facility exists, and only by Haven heroes. Heroes of other races would not be able to use Training Grounds as they do not have the ability to do so. Creatures of other races can not be trained either.
The cost of this training ability is rather high at first, but can be reduced by upgrading the Training Grounds building or by learning a special skill called Expert trainer.
Sylvan
Favourite Enemy
Elf rangers have the unique ability to train their creatures to fight a specific enemy.
Every ranger begins with at least 1 creature designated as favorite enemy, later in the game this can be changed with the help of Avenger's Guild (special building in Sylvan towns) up to the maximum of four enemies per hero (according to the skill level).
Creatures in hero's army deal more damage against enemy creatures that are currently in ranger's Favorite Enemy list. Several other special abilities of the ranger take the Favorite Enemies list into account too.
Academy
Artifice
Every wizard is highly trained in artifacts crafting and arcane arts. They are able to create "micro-artifacts" that can be used to equip the creatures in their army thus improving their stats.
Depending on the skill level, more complex and powerful equipment can be created.
Inferno
Gating
Infernal creatures in hero's army are granted the ability to "gate", i.e. call for the infernal plane to summon reinforcements to the battlefield.


weil fand schade dass das in homm 4 weggelassen wurde
ich fand das war irgendwie immer spaßig
Die speziellen Eigenschaften belohnen es quasi, wenn man zu einer Burg den passenden Helden und die zu ihm passenden Einheiten hat.
Klingt gut, finde ich.
hat sich das nicht schon bei den alten heroes teilen auch gelohnt?
den was hat einem ein necromancer gebracht, wenn man ritter gespielt hat.
Haven
Gegenschlag
Haven-helden haben einen Skill, mit dem sie mehr Schaden machen, wenn sie sich wehren. (Höhrerer Skill=mehr Schaden)
Training
Wenn ein Haven-Held in einer Haven-Stadt ist,…