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  • Far Cry (dt.): Patch v1.2 verfügbar!

    Far Cry (dt.): Patch v1.2 verfügbar! Der lang erwartete Patch v1.2 für Far Cry (dt.) ist endlich verfügbar und kann von der offiziellen Webseite runtergeladen werden. Der Patch bringt unter anderem einige Balancing-Änderungen: Man rennt jetzt 15 Prozent schneller und kann 30 Prozent länger sprinten. Außerdem wurde eine lange Liste von Bugs ausgemerzt:

    -buggy, humvee and gunboat can be destroyed with one rocket.
    -bigtruck can be destroyed with three rockets.
    -buggy and gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage = 1)
    -humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1)
    -bigtruck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1)
    -vehicle damage code cleaned and made more consistent.

    · If punkbuster is not installed the "punkbuster enable" togglebox will not be disabled
    · Fixed a number of serious issues with headshot detection
    · Ported a number of sensitive routines into non SDK sources
    · Fixed some issues with ladder animations appearing odd to other players
    · Added quicksave support for single player (still in process)
    · Fixed bug where players name tag didn't show up
    · Fixed bug where console would accept letters as variable states
    · Fixed a number of ladder related issues
    · Fixed error with warning message in connection dialogue
    · Fixed a significant number of bugs relating to quicksave (~100 bugs)
    · Fixed a connection dialogue error
    · Fixed an incorrectly localized HUD message
    · Fixed bug with server shutdown dialogue error
    · Addressed a number of issues with the server list UI
    · Fixed bug causing cancel button to stop working
    · Server create sessions are now saved
    · Fixed a bug causing game freezes when player joins and player rotates
    · Fixed a rendering issue with Radeon 9600 graphics cards
    · Fixed Punkbuster crash when switching from punkbuster online server to hosting LAN server
    · Fixed issue with punkbuster icon not showing up in the server listing
    · Fixed random crash relating to punkbuster server listing info
    · Fixed issue with punkbuster refusing connection to a server that is destroyed and then re-hosted
    · Fixed a number of crash problems related to punkbuster server creation with non-dedicated servers
    · Fixed issue with punkbuster enabled in multiple server profiles
    · Disabled e_vegetation_min_size in multiplayer (used as cheat)
    · Added optimizations for character effects including invulnerability shader
    · Added optimizations for scoreboard performance. Scoreboard no longer updates fields that have not changed
    · Fixed issue where radar would not be drawn correctly with certain game type changes
    · Fixed framerate issue when player touched assault ammo pickups
    · Fixed issue with password protected servers not removing password after restart
    · Fixed issue with spectators not being able to hear ambient sounds
    · Fixed message printout for multiplayer statistics (was only working with log_verbosity 1, not it works with 0 (default) as well)
    · Fixed listplayer on the client (was only working on the server)
    · Changed multiplayer scoreboard system for less bandwidth and easier extendibility
    · Fixed bug in scoreboard that reported ping incorrectly by a factor of 2. Pings now appear correctly (half the old values). Note: ping is still the same, the output value was inaccurate)
    · Fixed check in server/client version check (now you cannot connect to servers with old network code)
    · Fixed bug in submitted Punkbuster ID causing random CD Key hash to be generated. Global ID unique to CD keys is now parsed correctly.
    · Added MultiplayerUtils:OnChatMessage a script function which is called on the server for every chat message (to enable saving out chats)
    · Made several changes to improve network packet scheduling
    · Separated multiplayer and single player weapon code better functionality with mod developers and support for changes to MP balance without affecting single player.
    · Made a number of changes to multiplayer weapon parameters, outlined below:
    All weapons - Increase accuracy while standing still by 25%
    Made the medic packs give 50% more health for the engineer class
    Reduced rocket launcher clip to 1, no change to lethality.
    Increased MP5 damage by 30% with full auto, 50% increase with semi-automatic
    Adjusted AG36 damage to head and torso.
    Reduced AG36 grenade radius.
    Increased OICW accuracy by 30% when zoomed.
    Reduced OICW grenade clip to 3 with max carry of 3 in the gun and 3 in reserve
    Increased Pancor damage slightly
    Reduced P90 damage by 10% and reduced max range by 25%
    Increased lethality of mounted weapons.
    · Improved detection code for player name tags, fixed issue causing name tags not to appear if crosshair was on arms and legs
    · Fixed collision detection on the dedicated server with different arm position because of different weapons. Hit detection is now more accurate.
    · The record console variable was makred as protected because it opened up some cheat posibilitiesFixed a bug that sometimes caused players hit by a buggy not to credit the driver with a kill
    · Fixed a number of issues with discrepancies between player cameras in 1st and 3rd person

    Das für Modifikationen nötige Software Development Kit ist dahingegen noch nicht erschienen.

  • Far Cry (dt.)
    Far Cry (dt.)
    Es gibt 55 Kommentare zum Artikel
    Von spassiger
    Oh ja, und wir warten ja noch gespannt auf das SDK...
    Von Kajetan
    Vielleicht, weil man sehr schnell gemerkt hat, dass FarCry zwar ein sehr ordentlicher Shooter, aber bei weitem nicht…
    Von Nali_WarCow
    Da hast du ganz Recht. Viele Spiele sind überwiegend auf Grund "mündlicher Empfehlungen" verkauft worden, wie IMO…

    Aktuelle Action-Spiele Releases

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    • Es gibt 55 Kommentare zum Artikel

      • Von spassiger Erfahrener Benutzer
        Zitat von Nali_WarCow am 25.07.2004 20:31
        Wirklich ein Jammer, sollte es nun so enden.

        Oh ja, und wir warten ja noch gespannt auf das SDK...
      • Von Kajetan Erfahrener Benutzer
        Zitat von Nali_WarCow am 25.07.2004 20:31

        Aber bei FarCry versteht man es echt nicht. Das Spiel war nicht schlecht, hatte viel Potential und es wird darüber ja gar nicht mehr gesprochen. Die Threadwelle war im Forum sehr schnell vorbei.

        Vielleicht, weil man sehr schnell gemerkt hat, dass FarCry…
      • Von Nali_WarCow Erfahrener Benutzer
        Zitat von Kajetan am 25.07.2004 18:42
        Mundpropaganda ist etwas, das sowohl Entwickler als auch Publisher NICHT unterschätzen sollten, aber immer glauben ignorieren zu können. FarCry ist mittlerweile das beste Beispiel dafür, wie man ein enormes Langzeitpotential sträflichst vernachlässigt und…
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Far Cry (dt.)
Far Cry (dt.): Patch v1.2 verfügbar!