Die technischen Features des neuen Crysis-Trailers im Überblick
Der gestern veröffentlichte Crysis-Trailer, der schon bei der vergangenen GDC für offene Münder sorgte (siehe Link), zeigt einige der zahlreichen Features der neuen CryEngine 2. Nun haben die Mannen von Crytek ein englisches Dokument veröffentlicht, das Ihnen die zahlreichen Features der begehrten Engine genau erklärt. In den folgenden Zeilen erfahren Sie unter anderem mehr über die Lichteffekte, die Next-Gen Physics Engine und die 3D Ocean-Technology der CryEngine 2.
Time of Day Lighting
Continuing to create more realistic day night cycles has been part of the evolution for the next generation of games. Our goal is to really make sure it's not only the sky that is changing, but that you are seeing stunning, natural looking light sources that represent true time of day.
Real Time Ambient Maps
CryENGINE 2 pre-calculates the amount of ambient light in indoor surfaces, improving the quality of lighting when applying new light sources and shadows. This means current light position and color can be dynamically added to light intensity applied in interiors.
Dynamic Soft Shadows
Natural looking light sources create soft shadows that dynamically respond to natural movements, including high-resolution, perspective correct and volumetric smooth-shadow implementations.
When light intersects with solid or highly detailed geometry, such as in a jungle environment filled with lush vegetation, you should be able to see sharp, bright light beams and shadows, some of which can affect your field of vision and how accurate your aim is.
Long Range View Distance
Especially in games where visibility is key to survival, finding a way to display large and open environments in real time, and at acceptable frame rates, is essential in creating a true next-generation gaming experience.
Parallax Occlusion Mapping
Gives gamers a greater sense of depth to a surface texture applied to a polygon - for example realistically emphasizing the surface structure of a brick wall or stone-filled road.
3D Ocean Technology
Dynamically modifying the ocean surface based on wind and wave direction, generating shoreline soft-clipping breakers automatically where the ocean meets the shore, and taking into account variables like the shoreline contour and ocean depth is helping us create our realistic South Pacific.
Getting speech to sync up with life-like facial animations has been a huge challenge in our industry. Our new Facial Animation tool is a great solution, using audio waveform analysis to extract key features of speech and our video tracking tool that captures facial movements with a standard video camera.
Parametric Skeletal Animation
By blending example-motions based on defined parameters, we can obtain responsive control over a character so they are constantly adapting to a game's changing environment - allowing for players to move at different speeds, follow paths where direction changes suddenly, and even allowing for hit reaction animations to blend into these dynamic situations.