Battlefield: Bad Company 2: Mega-Patch erneut verschoben
Erst in der nächsten Woche soll der neue R8 Mega-Patch für Battlefield: Bad Company 2 zum Download bereitstehen. Momentan geht EA Dice davon aus, dass der Patch am kommenden Montag veröffentlicht wird. EA sprach in dieser Woche bereits eine Warnung an alle Wartenden aus, der Patch könnte sich erneut verzögern. Als man den Patch für Steam vorbereitete, stellte man einen erheblichen Fehler fest und musste das Update zurückziehen. Der Patch enthält neben vielen Bugfixes auch die neuen Spielmodi für die Karten Nelson Bay und Laguna Alta. Eigentlich sollte das Update bereits heute erhältlich sein.
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involving SPECACT kits.
As long as this continues we are aiming to release on Wednesday (23rd)
of next week. However this is dependant on how fast we can gain approval
the patch is compliant with Steam. If that approval does not come quick
enough the release will slip to the Monday (28th) of the week after (as
it is a red day in Sweden on Friday next week and we don't release
patches at the end of working weeks).
This does mean that SPECACT kits will not be available after patching as
we had hoped but all other fixes remain as does the ability to play the
new modes like Map Pack #3.
und jetzt ist zu lesen am 30.06
has now completed QA successfully.
We will do no more testing on it.
All game servers will need to be taken down for updates. The maintenance
period starts on Wednesday Jun 30th at 07:00AM (GMT+2).
Most of them should be back up by 11:00AM (GMT+2).
During this time window, we will also release the new game client.
Check back after 11:00AM (GMT+2), and try out the new game client!
Zitate beziehen sich aus dem EA UK Forum. Gefragt wurde auch hier nach einem Changelog hier im Forum, dieser hier bezog sich noch auf den ersten veröffentlichungstag:
eliminated
Server - The old reserved slots has been replaced by a
kick-on-demand system like in BF2
Server - Log file for server
admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat
messages are logged
Server - Idle kick is controllable
Server -
Profanity filter can be disabled
Server - Teamkill -kick system
is controllable
Server - Ticket counts and bleed rate are
controllable per-level
Server - Infantry only mode available
per-level
Server - Initial spawn delay and respawn delay are
adjustable
Server - Server description can be up to 400 characters,
and use "|" for line breaks
Server - Banlist can contain up to
10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally
happened
Admin Interface - ensured that player.onJoin events always
report the player name
Admin Interface - events triggered when
people spawn
Admin Interface - much more info on kills
Admin
Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter
handling has been tweaked
Gameplay - Weapon tweaks have been
implemented based on PC public feedback
Gameplay - Fixed technical
hang when a crate was armed outside of the combat area
Gameplay -
"Victory is near" message was shown for the wrong team on Valparaíso,
this has been fixed
Gameplay - Countermeasures can be fired when
driving a helicopter
Gameplay - The brightness of the pilot view in
the Russian helicopter has been reduced
Gameplay - Advanced
Spotting scope works better
Gameplay - Knifing people in the back
works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal,
Modified, Hardcore depending on their settings
Server Browser –
Added support for retrieving update progress
Server Browser - Now
refreshes information
Server Browser - Join queue system when
attempting to join a full server
Server Browser - all settings are
automatically saved between sessions
Server Browser - ping s are sent via an alternate
mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics Glitch es and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user
controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how
settings are written to disk; this should reduce/eliminate the spawn
lag
Client - Fixed bug where a player could join a server before the
stats has been downloaded causing faulty stats in "EOR- unlock
progression"-screen
Client - New chat system allows chatting when
dead (but not during end of round) and keeps a 100 lines log
Client
- Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the
leaderboards
Client - Any points you get while being dead will be
added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Das mal zum neusten Stand der Dinge zum BFBC2 Patch für den PC
Und diese ganzen Granaten-Spammer und Carl Gustav only User gehen mir auch tierisch auf die Nerven.
Man freut sich fast schon wenn man mal mit ner normalen Waffe gefraggt wird.
Oder wenn das halbe Angreifer Team aus Snipern besteht. Echt schlimm mittlerweile.
Heißt ausgeblendet starkes schwarzes Flackern? Das hab ich nämlich ab und zu.
Das starke schwarze Flackern liegt an den Grafikkartenreibern. Nvidia hat Beta Treiber draussen mit denen das flackern bei mir nicht mehr auftritt. (Hab ich irgendwo in nem anderen Forum gelesen und es funzt)